/* Copyright (c) 2017, NVIDIA CORPORATION.  All rights reserved.
 *
 * NVIDIA CORPORATION and its licensors retain all intellectual property
 * and proprietary rights in and to this software, related documentation
 * and any modifications thereto.  Any use, reproduction, disclosure or
 * distribution of this software and related documentation without an express
 * license agreement from NVIDIA CORPORATION is strictly prohibited.
 */

#pragma once

#include "NVIDIAGfeSDKPrivatePCH.h"
#include "../Public/INVIDIAGfeSDK.h"

namespace GfeSDK {
    class Core;
    class Highlights;
}

DECLARE_LOG_CATEGORY_EXTERN(LogGfeSDK, Log, All);

class FNVIDIAGfeSDK : public INVIDIAGfeSDK
{
public:
	FNVIDIAGfeSDK(): GFEHandle(nullptr) {}
	virtual ~FNVIDIAGfeSDK() {}

	virtual void StartupModule() override;
	virtual void ShutdownModule() override;

    virtual GfeSDK::NVGSDK_RetCode SetFileLogLevel(ELogVerbosity::Type Level);
    virtual GfeSDK::NVGSDK_RetCode SetUnrealLogLevel(ELogVerbosity::Type Level);

    virtual EGfeSDKReturnCode Create(FGfeSDKCreateInputParams const& InputParams, FGfeSDKCreateResponse& Response);
    virtual void Release();
    virtual FGfeSDKCore* Core();
    virtual FGfeSDKHighlights* Highlights();
	
private:
	void* LibHandle = nullptr;

    TUniquePtr<FGfeSDKHighlights>	SdkHighlights;
	TUniquePtr<FGfeSDKCore>			SdkCore;
	//			SDK handle for C interface
	GfeSDK::NVGSDK_HANDLE*			GFEHandle;
	FGfeSDKCreateResponse			SdkResponseRecord;
};
